Aspeon (35)

Annual devlog: 2025

Looking back on 2025, this was kind of a weird branching out year. Not a lot of puzzle game work, but a lot of other stuff:

The one interesting prototype I did was for the "Collector" Ludum Dare- didn't get anywhere puzzle-wise but I did find a bug in the version of PuzzleScript Next I was using, so it wasn't a total waste.

Some more thoughts below the link:

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2025 GotY: Games of the Year

As I mentioned in the previous post, there were so many good games this year that it was hard to narrow it down to a top 10, leading to me disqualifying Type Help and Deltarune on technicalities to open up some slots. But I make the rules here, so I'm just going to add games to the list until I have what feels like a representative sample.

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New game: Energy Excavation

My entry in this year's Confounding Calendar is officially out: Energy Excavation.

Screenshot of Energy Excavation- in a blocky pixel art aesthetic, a character stands on top of a cave system with ladders, batteries, and some sort of gem at the bottom.

I'm honored to have it featured both in Draknek's Thinky Third Thursday and Bart Bonte's bontegames blog. Bontegames is probably the closest vibe I've gotten to Jayisgames of yore (especially since he's been around long enough that some of his games showed up there), so it's especially cool to see it there.

Some mildly spoilery design thoughts below the jump:

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Musings on metapuzzles, ThinkyCon edition

I gave a talk at ThinkyCon last week about metapuzzles, mostly summing up stuff from the blog but going a little more into the puzzlehunt side since that's something that that audience is less likely to be familiar with. Thanks to the Thinky Games crew, they've already split out the video from the talks, so you can see it on its own:

I also uploaded a PDF of the slides: https://aspeon.neocities.org/stuff/ThinkyCon-2025.pdf

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