New game: To Curse The Darkness
My game wound up behind door 4 of the Confounding Calendar: To Curse The Darkness. It's a pretty small/quick one, so I'll let it speak for itself.
Continue reading...Posting about games and stuff
My game wound up behind door 4 of the Confounding Calendar: To Curse The Darkness. It's a pretty small/quick one, so I'll let it speak for itself.
Continue reading...Trying something new, a little post at the end of the month about what I've been working on. Maybe some months I'll say I didn't get anything done gamedev wise and just talk about some games I played or whatever.
The big project for this month is the Confounding Calendar entry, due at the end of the month. It's not quite done yet, but I sent it out for playtesting on Monday and got some interesting thoughts for tweaking. That'll be out at some point in December, so hopefully you won't have to wait too long to see it... but here's a tiny preview:
I was hoping to go back to Meticulous Microbes update once that was done, but between current events sapping my creative will for a bit and a local windstorm knocking out power for a few days, I didn't get there. I do have a list of what I want to do before I'd ship that, though.
Continue reading...Ludum Dare just announced results. I was a little worried about hitting the 20-rating threshold to getting an official rank since I was under it for a while, but I got enough in the last few days:
(Reposted from Cohost: June 14, 2024. Publishing now that there's a new Next Fest up and some of these games have come out, so I can add some followup thoughts. For a bunch of these the thoughts would just be "Yup, this came out but I haven't gotten around to playing it yet," so imagine me writing that a bunch.)
Gone through a bunch this week, but now that the Talos Principle 2 DLC and 14 Minesweeper Variants 2 are out I'll be switching energy to those. I figure I'll dump my findings so far:
Continue reading...Just released a game for the Ludum Dare jam this weekend: Meticulous Microbes. The goal's to put some little guys into a grid according to rules that you'll have to discover as you play.
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