Aspeon (23)

Monthly update: March 2025

The theme this month was to close out some loose ends: posting the rest of the metapuzzle blog series, as well as publishing the post-jam update for Meticulous Microbes. (10 new puzzles, save functionality, and some other QoL stuff) No idea what the next month or two's going to look like dev-wise since I'm busy with other stuff. Ludum Dare this weekend's tempting, but it's a long shot whether I'll have time for it.

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Musings on metapuzzles, part 6: Non-spoilery summary/conclusions

The Tunic post might come later, but for now I'll try to put together some sort of takeaways that don't spoil stuff:

  • The definition I'm working with for metapuzzle is a puzzle that brings together information or resources across a broader scope than a single puzzle.
  • In a puzzlehunt, information usually takes the form of puzzle answers, which can be combined either on their own or with some additional information (a shell).
    • In a puzzle game, the information can take many different forms (codes, rules knowledge, lore/story knowledge...), so there needs to be a way to determine what's even part of the metapuzzle.
  • In a puzzlehunt, resources are usually more abstract like a count of puzzles solved, or something other than the answer that you're given as you solve each puzzle.
    • In a puzzle game, that can be something like an object in the puzzle's rule system like "you get a block in the overworld when you solve a puzzle", or a more complex way to affect the metapuzzle's state.
  • Puzzlehunt metas are usually solvable without solving all of the puzzles that feed into them, but the more you have the easier they get.
  • Looking for commonalities is a common skill in puzzlehunt puzzles, and doing so in a puzzle game can be a first step in its own metapuzzle.
  • Breaking the abstraction layer and having the meta more deeply interact with individual puzzles makes design a lot more complex, but oftne makes the experience more cool and memorable.

Thanks for reading!

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Musings on metapuzzles, part 3: Resource metas in puzzle games

At the start of this I defined metapuzzles as being about collecting information or resources, but as I bring it around to actually talking about puzzle games I'll flip the order and talk about resources first.

This'll have some extremely minor early spoilers for Talos Principle 1 and Bonfire Peaks, and significant spoilers for the Hall of Innovation and Factory Floor rounds from the 2023 MIT Mystery Hunt.

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