Monthly update: April 2025 (but mostly talking about Blue Prince)
So yeah, Blue Prince happened, and there was no dev progress to speak of. I guess I'll put further thoughts behind the cut in case you don't want to know what kind of game it is, but I won't be discussing specific puzzles.
It's convenient timing for a game with very puzzlehunt-ish metapuzzles to come out right after I wrote a bunch of blog posts about that style of metapuzzle. I could do a whole post about how to apply the concepts I talk about in those blog posts to what it's doing, but I'm not quite done with it myself. (And it's a little soon to be posting that many spoilers this soon after the game launches until I figure out how to get spoiler tagging to work.)
But it's maybe not a total coincidence- there has been something of a trend of games with more accessible metapuzzles getting more critical and popular attention in the last few years, probably starting with Tunic. I was thinking of pitching a ThinkyCon talk basically just rehashing the info I already posted, but that angle could maybe be its whole own talk.
As for my thoughts on the game, I can't possibly give an unbiased opinion because its influences cover so many of my formative experiences that it's laser targeted at my nostalgia. I never owned Maze, but I remember leafing through it in bookstores and finding it fascinating. Blue Prince certainly reminded me of other puzzlebooks of the time, both physical ones and digital ones like The Fool's Errand and Planetarium.
(In my opinion, part what led to some of the mixed reception on launch is reviewers and people going "Oh, a puzzle game, like Outer Wilds", when there are more interesting comparisons to be made with Maze, or Riven, or Betrayal at House on the Hill, or Tunic, or The Fool's Errand, or Void Stranger, or Seafall, or Abdec, or Mystery Hunt....)