Cool games I saw at PAX / SIX 2025
This weekend I was at PAX West as well as SIX, a show run by the local indie dev community nearby. In no particular order, here are some games that caught my eye:
Continue reading...Posting about games and stuff
This weekend I was at PAX West as well as SIX, a show run by the local indie dev community nearby. In no particular order, here are some games that caught my eye:
Continue reading...For the GMTK Game Jam, with theme "loop", I did a little shooting gallery based on the Game Boy Zelda minecart rides: https://aspeon.itch.io/bow-birds-mine-ride
(and yeah, I'm doing the "new game announcement in lieu of monthly update" thing again, a few more thoughts on this one below the Read More)
Continue reading...There are all these debates about what to call genres, but the shoot-em-'up folks got it right: pick a verb about the essence of what the genre is, and append -em-'up.
Continue reading...For this year's Thinky Puzzle Game Jam, I made Safari Logic- a little logic puzzle about figuring out a route based on the animal sightings on that route and some notes about animal behavior. While I didn't end up building a Golden Idol-style answer checker, I definitely sort of envision it as one of the side panels in a case for that sort of game.
(This'll also serve as the June update, since it's the main thing I got done.)
Continue reading...Between Blue Prince, and some chatter about other games, I really got the craving to work on Sorcerous Stacks. I've got a rough design sketched out for an alpha/demo with a few puzzles that I could do, but I do need to pick somewhere in it to actually start making. All I actually did in the Godot project this month was add some silly references:
Anyway, the Cerebral Puzzle Showcase event just started, and while I won't have time for most of the event, I played a couple of demos between the first day and ones that put up their demo early. A few highlights:
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