Posting about games and stuff

New game (?): Safari Logic

For this year's Thinky Puzzle Game Jam, I made Safari Logic- a little logic puzzle about figuring out a route based on the animal sightings on that route and some notes about animal behavior. While I didn't end up building a Golden Idol-style answer checker, I definitely sort of envision it as one of the side panels in a case for that sort of game.

(This'll also serve as the June update, since it's the main thing I got done.)

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Monthly Update: May 2025 (Plus Cerebral Puzzle Showcase demos)

Between Blue Prince, and some chatter about other games, I really got the craving to work on Sorcerous Stacks. I've got a rough design sketched out for an alpha/demo with a few puzzles that I could do, but I do need to pick somewhere in it to actually start making. All I actually did in the Godot project this month was add some silly references:

Screenshot of a pixel art prototype. A grey-robed figure looks at a bookshelf. A text box below reads "You pull a random book from the shelf: 'Maize: Grow the World's Toughest Vegetable.' It doesn't look useful, so you put it back."

Anyway, the Cerebral Puzzle Showcase event just started, and while I won't have time for most of the event, I played a couple of demos between the first day and ones that put up their demo early. A few highlights:

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Monthly update: March 2025

The theme this month was to close out some loose ends: posting the rest of the metapuzzle blog series, as well as publishing the post-jam update for Meticulous Microbes. (10 new puzzles, save functionality, and some other QoL stuff)

No idea what the next month or two's going to look like dev-wise since I'm busy with other stuff. Ludum Dare this weekend's tempting, but it's a long shot whether I'll have time for it.

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