New Game: Bow Bird's Mine Ride

For the GMTK Game Jam, with theme "loop", I did a little shooting gallery based on the Game Boy Zelda minecart rides: https://aspeon.itch.io/bow-birds-mine-ride 

Screenshot of Bow Bird's Mine Ride: A low-res pixel art scene featuring a looping track with a bird in a minecart on it. A few bats and red crystals are scattered around the room. A HUD at the bottom shows three red hearts and "Level 4"

(and yeah, I'm doing the "new game announcement in lieu of monthly update" thing again, a few more thoughts on this one below the Read More)

I mentioned a while back that I was looking into PICO-8 stuff, and "what if Zelda was a bird (and primarily an archer)?" was the idea I was thinking about exploring with it. I didn't get too far with it at the time, but when this jam came around I realized I could use the minecart thing as an additional scope limiter.

PICO-8's an interesting platform for developing to limitations. (Not that I got too close to them- the map would fit 32 levels, a lot more sprites, and I only used 15% of the code space limit without doing any optimization.) Having the sprite, map, and audio editors built in is kind of neat, and it let me do more with audio than I've done in the past. And I got to implement my own collision detection, which is interesting if a little janky.

Could there be more Bow Bird adventures in the future? I don't want to make promises, but I liked making this and could probably reuse some of this codebase.