New (not-very-puzzle) game: Check For Traps
Released my entry for Pizza Jam, Check for Traps. The theme was a little silly- with a choice of 15 randomly selected Oblivion quotes to use, I picked "Watch out for traps!" and made a puzzle-ish platformer where the traps are hidden.

I've tried making a few action-y things in Godot, but this is the first one that got to a point I'd consider shippable. Part of it is using the engine enough to know how to shape it to the way I want to work- for instance, a big thing I did early was setting up screenscroll and stuff so I could build the levels as one continuous TileMap when my brain's in "level design" mode.
Of the ranked jams I've tried out, this is the smallest one by far, so I'm curious how that'll affect the vibe of the rating/feedback period. The big limitation is I can't post about it in the devvy Discords I'm on since they're all for puzzle games, so I'm kind of at the mercy of Bluesky and the jam page for anyone actually seeing it.