Monthly devlog: November 2024
Trying something new, a little post at the end of the month about what I've been working on. Maybe some months I'll say I didn't get anything done gamedev wise and just talk about some games I played or whatever.
The big project for this month is the Confounding Calendar entry, due at the end of the month. It's not quite done yet, but I sent it out for playtesting on Monday and got some interesting thoughts for tweaking. That'll be out at some point in December, so hopefully you won't have to wait too long to see it... but here's a tiny preview:
I was hoping to go back to Meticulous Microbes update once that was done, but between current events sapping my creative will for a bit and a local windstorm knocking out power for a few days, I didn't get there. I do have a list of what I want to do before I'd ship that, though.