Actually put some stuff on the homepage. Not a lot there yet, but it's a little different presentation of the games I've made. It's handspun HTML since I don't feel like learning another site generator tool: last time I was doing this <center> was still a tag.
I also made an 88x31 button. It might get updated later, but I don't mind people using this version:
(The rounded corners is a Publii thing, haven't dug around the tool enough to figure out how to fix it.)
Not a lot to talk about on the dev front. Made a tiny amount of progress on the Meticulous Microbes update, including implementing a fourth mechanic that I think works nicely with the other three, but I haven't had a chance to do much more with it. This time of year is when some other projects with people offline that I don't/can't really talk about here spin up, so that's going to be taking up more of my creative energy in the next few months. Plus there's *gestures at state of the US*.
Not related to something I did this month but still cool, puzzle YouTuber Icely did a bit on Boarding Zone in a recent video. It's nice to see some more people finding it that way!
On a playing side, the behemoth taking up my time has been the new DROD fan levelset, The Descent of King Hesper. It's conceived as something that could be an introduction to the series, with a level introducing every mechanic the system supports. The catch is DROD has so many mechanics that the overall project took over a decade and is bigger than the five commercial releases put together. I'm making decent progress, I think- chapter six out of seven or eight, but only around half of the total number of puzzle rooms. That scares me a bit for just how much secret/optional content is in this. (And I haven't been ignoring that stuff either, just not prioritizing it)